This here is the current version. I am so thankful to my play testers (Gabrielle, Anastasia, Alex) and look forward to running it again. This is intended for the 200 word rpg challenge.
In the end, I hope to publish this via the 200 word rpg challenge – a free non-for-profit online publication.
Stretch goals I have in mind are 1) art by a japanese artist/friend, and 2) a small non-core guide of settings and inspirational suggestions – tools that can help point an interested participant to the vibrant cultural world that informs this game, namely:
- Amatarasu, the sun goddess, and Japan’s creation myth.
- Lady Murasaki Shikibu’s, Genji Monogatari
- Samurai Champloo
- Ghibli’s Mononoke Hime and Spirited Away
- Tale of the Heike
Love burns us in this story game, set in preindustrial Japan.
The stones remember.
What do we need?
- A handful of stones.
What themes weigh on us?
- How heavy are they?
- What should not be touched?
Remember. Ask yourselves:
- Traveler – What do you carry? Which worlds do you tread?
- Changed One – Who needs you? How do you need them?
- Lost Spirit – Where are you welcomed?
Play through each moment, informed by a related question —
- How does darkness taste?
- Whom do we turn to for help?
- When do we find a comfortable silence?
- Where do we sniff out the truth?
- The Trial: what burns us?
- Pull a stone from the center to recall aloud:
- An action.
- A small detail.
- How our hearts led us astray.
- Place a stone back center to express:
- A wish.
- A secret.
- A promise.
- The moment fades to black when no stones are center.
Please, steer the narrative with clarifying questions.
If you feel uncomfortable and need to speak, raise a stone into the air for quiet.
Embers – Reminisce.
Where do we dream the story ends? How can we leave, unburdened?